In doing so, we could reasonably assume that the Macs capable of running this OS should have at least a GPU with support for the Metal 2 graphics API. ![]() This meant that we could go with our Metal/GL universal build that targets macOS High Sierra (10.13). Steam on macOS requires you to have at least macOS El Capitan (10.11) installed or later. It might be introduced at a later undisclosed date. This build is not provided by our buildbot right now as our buildbot infrastructure lacks the development tools to build it. This is a PowerPC version targeting macOS/OSX 10.5. Well, technically, there is a third version.It does not provide Vulkan or Metal driver support because of the minimum OS requirement. It provides OpenGL (3.2 core context) support (because Lion was the first macOS version to support OpenGL 3.2 and higher). This is a more pared-back, stripped-down version. Second version is the Lion (10.7 and later) version. ![]() This build has OpenGL, Metal and Vulkan/MoltenVK drivers, it has slang shader spec support, and is generally considered the most full-featured build. We also call this the Metal/GL universal build.
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